May 12, 2006

The Dogtown Crew

Who are these folks, anyway?!

The Dogtown Crew was named for a long-dead founder, Alsace, a genework experiment gone wrong he was dumped down here from Uptown once his faults had been analysed. He attracted stray dogs; somehow they just gravitated to him. So did other drop-outs, isolates, and others, the pack of dogs turning out to be a useful edge in survival - finding food, shelter and such right when the gangs were all new in town, not to mention their viscious streak. None of the founders are alive any longer, nor are any of the dogs or descendents thereof. Despite the Crew taking a bulldog as an emblem and tagging their turf with it, none since the founder has ever managed to keep a dog loyal and alive. None until now; Lorry's efforts with Markus have meant that the Crew have a new unofficial mascot, even if it is a junk-addicted hyperactive sniffer gone bad.

The leadership, as of the start of this tale, was in the hands of Leandro. Small, frail, yet charismatic and very on the ball, he was also blind. Was favoured by the previous leadership for rising above his disabilities. Despite relying on a support staff (two heavies known as Blunt and Blount, aka the Goons) he was well respected, and almost prescient about many things. This did not seem to help him, as he was assassinated by the Panthers during an official meet. His loss leaves a big hole at the top of the organisation, and while DJ is in temporary charge and the impossible rain in the nights since his death has kept the streets quiet of internal problems (the Panthers' attacks another issue), assuming Dogtown is still standing when the skies clear properly the population could get restless.

The narrative centres around the pairing of Lorry and Syke, who are Dogtown Enforcers. The Enforcers are the gangland police, enforcing the legal and social rules of the Turf, keeping things civil, quiet, and dealing with transgressions as required by circumstance. There were two squads, the makeup and personel of which to be described at a later date, and an active membership of under 15 tasked with turf duties over several blocks. Dogtown itself consists mainly of old industrial buildings that now house the various inhabitants of Dogtown in dorn-like squats. Lying out near the Feral Zone, the areas that are not part of the old industrial estate were wasteland - former parks (or rather car parks) - and one storey portacabins left over from the days when building was finally scrapped out here; oh, and the crumbling hospital which was rumoured to be haunted. At least, that is what people say, and no-one lives in there, despite its size and space...

Two buildings on the turf are worthy of note. One is the old industrial incinerator complex, long since non-functional, from which the Dogtown Turf was originally established and which, until his untimely death, served as Leandro's residence. The other, opposite it on a street corner, is the abandoned subway station that served as the Enforcer's HQ. "The Sub" was actually located on a line that still saw occasional use; each morning and each evening one train ploughed through, carrying Uptown workers on a commuter belt. This was little more than occasional bother to the Dogtown Enforcers who were in the habit of keeping the tracks clear at the relevant times.

To say more about them at this point would be droning on, so I'll simply mention that to the northwest of the Turf lie the borders with that run by the Panthers; to the west the buildings are tagged with amazon callsigns. To the south and southeat it gives way straight to the Feral Zone. The land to the east and northeast is the really heavy industrial zone, run by the Smokestack gang. Relations with all neighbours were good until the crash incident in Episode 1. Panthers aside, how the other gangs view the situation right now is unclear.

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